Sunday, 9 October 2016
Don Hertzfeldt - Billy's Balloon
Billy's Ballon by Don Hertzfeidt appears at first to be a light hearted and child friendly film due to its simple lines and childlike drawings. However in just a short space of time, you later discover its dark humour!
Young, Billy starts off happily sitting alone on a big stretch of grass with a balloon in one hand and a rattle in the other. Then suddenly the ballon starts to move and brutally attack Billy using different methods. This happens continuously throughout the animation. Towards the end other children like Billy come into the scene and are also being attacked by there balloons of all different colours!
Although a simple setting, the sound affects and different perspectives made it feel like you were with billy at the park. Whether that be in the sky or on land! This made me feel slightly uncomfortable, as a balloon would usually create a happy memory for a child, not a sad one!
It is interesting that only the balloons contain colour, everything else is just black and white. Perhaps it's portraying the importance of the ballon in the scene and surprisingly not the Human being! The object took control of Billy and not the other way round.
I'm not sure what the intentions are for this animation, wether to inform us or entertain us? Cleverly constructed but not something i'd want to see too many times!
12 Principles of Animation
Squash and Stretch
Gives the illusion of weight and volume for a character. Can often be used to show a ball bouncing up and down.
Anticpation
Shows the gradual build up of a characters movement, for example if a character was to do a "run up" they would do a small or big backwards motion before the actual "run up".
Staging
An action which is clearly communicated for that scene, portraying the right attitude and mood for that moment in time.
Straight ahead and pose to pose animation
This principle helps speed up the "action" scenes within an animation.
Follow through and overlapping action
When the actions of a character all stop at different times, rather than all at once! When overlapping you can even do this with there clothes, for example a Characters clothes will move first and then a few frames later so will the character.
Slow-out or slow-in
Having more drawings at the start or middle of a pose. The more drawings the slower the action, the less drawings the faster the action.
Arcs
Creates a more natural approach to the characters movement, bringing in a more circular path. For example a swinging pendulum wouldn't swing in a straight line.
Secondary Action
Is a more enhanced action different to a primary action of just walking and swinging arms! It helps exaggerates a characters mood.
Timing
Using fewer drawings create faster action, using more drawings creates slower action.
Exaggeration
The exaggeration of movements, even small ones like tilting your head. However too much exaggeration can make an animation seem unnatural and too theatrical.
Solid drawing
Creating the illusion of a 3D/4D character.
Appeal
Creating a simple and easy to read character. Making it visually appealing for the audience intended.
Gives the illusion of weight and volume for a character. Can often be used to show a ball bouncing up and down.
Anticpation
Shows the gradual build up of a characters movement, for example if a character was to do a "run up" they would do a small or big backwards motion before the actual "run up".
Staging
An action which is clearly communicated for that scene, portraying the right attitude and mood for that moment in time.
Straight ahead and pose to pose animation
This principle helps speed up the "action" scenes within an animation.
Follow through and overlapping action
When the actions of a character all stop at different times, rather than all at once! When overlapping you can even do this with there clothes, for example a Characters clothes will move first and then a few frames later so will the character.
Slow-out or slow-in
Having more drawings at the start or middle of a pose. The more drawings the slower the action, the less drawings the faster the action.
Arcs
Creates a more natural approach to the characters movement, bringing in a more circular path. For example a swinging pendulum wouldn't swing in a straight line.
Secondary Action
Is a more enhanced action different to a primary action of just walking and swinging arms! It helps exaggerates a characters mood.
Timing
Using fewer drawings create faster action, using more drawings creates slower action.
Exaggeration
The exaggeration of movements, even small ones like tilting your head. However too much exaggeration can make an animation seem unnatural and too theatrical.
Solid drawing
Creating the illusion of a 3D/4D character.
Appeal
Creating a simple and easy to read character. Making it visually appealing for the audience intended.
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