Showing posts with label Year 3: CG Artist's Toolkit. Show all posts
Showing posts with label Year 3: CG Artist's Toolkit. Show all posts
Thursday, 14 February 2019
Wednesday, 30 January 2019
Animation Practice - Using Moom
Action: 'Boiling Up'
This is not finished yet but his expression has improved dramatically. With help from Alan we shifted his weight on each frame, moved more body parts and added facial expression.
However, I need to create in between frames to make the movement less mechanical. Moom does have a very large head, so this is something I need to consider next time. I'll make sure that his hand doesn't go through his head.
Animation_02_Boiling_Up from Jennifer Ball on Vimeo.
This is not finished yet but his expression has improved dramatically. With help from Alan we shifted his weight on each frame, moved more body parts and added facial expression.
However, I need to create in between frames to make the movement less mechanical. Moom does have a very large head, so this is something I need to consider next time. I'll make sure that his hand doesn't go through his head.
Animation_02_Boiling_Up from Jennifer Ball on Vimeo.
Wednesday, 23 January 2019
Animation - Moom Boiling Up
Here is my progress. I struggled with the facial movement but I think the movement is almost there.
Moom_Boiling_Up_for_blog from Jennifer Ball on Vimeo.
Moom_Boiling_Up_for_blog from Jennifer Ball on Vimeo.
Wednesday, 5 December 2018
Wednesday, 28 November 2018
Monday, 26 November 2018
Wednesday, 21 November 2018
Wednesday, 14 November 2018
Tuesday, 13 November 2018
Part 7: NCloth - Attract to Matching Mesh (Part of Rigging 3)
Superhero_Start_Final from Jennifer Ball on Vimeo.
| Step 1 |
| Step 2 |
| Step 3 |
| Step 4 |
| Step 5 |
| Step 6 |
| Step 7 |
| Step 8 |
| Step 9 |
Monday, 5 November 2018
Part 6: Option 3 - Projection Mapping Part 1 @Alan
Wednesday, 24 October 2018
Speed Posing (5 mins to complete a pose)
Sunday, 21 October 2018
Wednesday, 17 October 2018
Monday, 15 October 2018
Part 4: Option 1 (Static Match) - Non-Compositing (Single Pass) Integration of Objects
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