My Crit Presentation by Jennifer Ball on Scribd
Showing posts with label Invisible Cities. Show all posts
Showing posts with label Invisible Cities. Show all posts
Thursday, 20 October 2016
Reflective Statement
I am not going to pretend that this project has been easy because it has not. I have come on to this course with little or no knowledge of Photoshop and I have at times been stressed and anxious beyond belief.
As I reflect today on the journey I have travelled I am reminded of the many things that I have learnt to do. Some of these things have been technical hurdles that I have overcome, others have been more personal achievements. The use of Photoshop and its many tools together with using the graphics tablet for the first time has broadened my understanding of how digital art is created. I have been fascinated by the boundless opportunities that colour gives to create mood and atmosphere.
Researching concept artists and producing thumbnail sketches has helped me to show how paintings develop and the importance of their planning. There have been many times when I have believed that I could create the perfect image straight away. Research has proved invaluable as I have tried to convey my own city and the influence maps has been vital in helping to develop my project.
More personally I have learnt, often the hard way about how to manage my time and self critique my own work. At the same time I have discovered the benefits of giving and receiving feedback through the blog system. Being unafraid to make mistakes has been a huge challenge for me - I believed at least for the first 4 weeks that everything had to be perfect even at the first attempt. And so, I have learnt a lot. A lot about art, a lot about concept art, a lot about computer animated art and a lot about me!
As I reflect today on the journey I have travelled I am reminded of the many things that I have learnt to do. Some of these things have been technical hurdles that I have overcome, others have been more personal achievements. The use of Photoshop and its many tools together with using the graphics tablet for the first time has broadened my understanding of how digital art is created. I have been fascinated by the boundless opportunities that colour gives to create mood and atmosphere.
Researching concept artists and producing thumbnail sketches has helped me to show how paintings develop and the importance of their planning. There have been many times when I have believed that I could create the perfect image straight away. Research has proved invaluable as I have tried to convey my own city and the influence maps has been vital in helping to develop my project.
More personally I have learnt, often the hard way about how to manage my time and self critique my own work. At the same time I have discovered the benefits of giving and receiving feedback through the blog system. Being unafraid to make mistakes has been a huge challenge for me - I believed at least for the first 4 weeks that everything had to be perfect even at the first attempt. And so, I have learnt a lot. A lot about art, a lot about concept art, a lot about computer animated art and a lot about me!
Tuesday, 18 October 2016
Sunday, 16 October 2016
Exterior Low Angle shot for Sophronia (so far)
Have just started this painting and I'm not sure on the composition? Does this meet the criteria of an Exterior Low Angle shot?
Friday, 14 October 2016
Wednesday, 12 October 2016
Life Drawing - Lesson 4
As usual, we had 20 minuets to draw the first pose. Rather than just focusing on the lines, I really tried hard to incorporate shadow into my drawing. This helped me create more of a 3D image.
Moving onto the second drawing, we had around 20-30 minutes to complete this one. I always prefer the longer time periods, as I feel it gives me more of a chance to fully observe the life model. Using the same method as before, we were asked to add in the scenery as well. Such as the fabric draping over the objects underneath. This is when my drawings really began to become three dimensional. Simply by adding in the foreground, mid-ground and background gave my drawing a whole new look.

The next set of drawings left me feeling uncomfortable,due to the small amount of time we had. However looking back at my old drawings I can see a massive improvement in terms of tone, perspective and proportion. I even stepped away from from 3B pencil and used a pro-marker this time!
Here I wanted to have a go at drawing just the hands and feet of the life model. Something I have little experience with! Although not quite the way I wanted it to look, I feel I have the right shapes but the detail is something I need to work on.
Moving onto the second drawing, we had around 20-30 minutes to complete this one. I always prefer the longer time periods, as I feel it gives me more of a chance to fully observe the life model. Using the same method as before, we were asked to add in the scenery as well. Such as the fabric draping over the objects underneath. This is when my drawings really began to become three dimensional. Simply by adding in the foreground, mid-ground and background gave my drawing a whole new look.
The next set of drawings left me feeling uncomfortable,due to the small amount of time we had. However looking back at my old drawings I can see a massive improvement in terms of tone, perspective and proportion. I even stepped away from from 3B pencil and used a pro-marker this time!
Here I wanted to have a go at drawing just the hands and feet of the life model. Something I have little experience with! Although not quite the way I wanted it to look, I feel I have the right shapes but the detail is something I need to work on.
Monday, 10 October 2016
Lotte Reigniger
Lotte Reigniger was a film director and silhouette animator who was born on the 2nd June in Charlottenburg, Berlin, Germany. Growing up she became interested in Chinese shadow puppetry and the films created by Georges Melies, known for his special effects in theatrical film making. This sparked an interest for Lotte as a child. She often made small, shadow puppet shows for her close family and friends.
Here she speaks of her first encounter with Animation:
"So it had to be wooden rats and stop-motion. We were again hidden in our cellars, loaded with wooden rats this time. The Piper piped, the shot was fired and we put our rats out of the window and withdrew hastily. We came out again, moved our rats a fraction, withdrew again, and doing this from five o’clock in the morning until the sun was setting we really had moved our rats all along the street."
Here is one of her animations for you to enjoy!
She later became interested Paul Wegener a German actor, writer and Director. As a young women, Reigniger managed to find a job in designing inter-titles for his films. When working on the film The Pied Piper of Hamelin (1918), Paul Wegener had a problem when it came to animating live rats! They even tried guinea-pigs. So he asked for Lotte's assistance!
"So it had to be wooden rats and stop-motion. We were again hidden in our cellars, loaded with wooden rats this time. The Piper piped, the shot was fired and we put our rats out of the window and withdrew hastily. We came out again, moved our rats a fraction, withdrew again, and doing this from five o’clock in the morning until the sun was setting we really had moved our rats all along the street."
Lotte then discovered the experimental animation studio, called the Berliner Institut für Kulturforschung, where she worked along side Bertolt Brecht and her future husband Carl Koch. This is where she practiced and refined aher artistic approach to film making!
Here is one of her animations for you to enjoy!
Sunday, 9 October 2016
Don Hertzfeldt - Billy's Balloon
Billy's Ballon by Don Hertzfeidt appears at first to be a light hearted and child friendly film due to its simple lines and childlike drawings. However in just a short space of time, you later discover its dark humour!
Young, Billy starts off happily sitting alone on a big stretch of grass with a balloon in one hand and a rattle in the other. Then suddenly the ballon starts to move and brutally attack Billy using different methods. This happens continuously throughout the animation. Towards the end other children like Billy come into the scene and are also being attacked by there balloons of all different colours!
Although a simple setting, the sound affects and different perspectives made it feel like you were with billy at the park. Whether that be in the sky or on land! This made me feel slightly uncomfortable, as a balloon would usually create a happy memory for a child, not a sad one!
It is interesting that only the balloons contain colour, everything else is just black and white. Perhaps it's portraying the importance of the ballon in the scene and surprisingly not the Human being! The object took control of Billy and not the other way round.
I'm not sure what the intentions are for this animation, wether to inform us or entertain us? Cleverly constructed but not something i'd want to see too many times!
12 Principles of Animation
Squash and Stretch
Gives the illusion of weight and volume for a character. Can often be used to show a ball bouncing up and down.
Anticpation
Shows the gradual build up of a characters movement, for example if a character was to do a "run up" they would do a small or big backwards motion before the actual "run up".
Staging
An action which is clearly communicated for that scene, portraying the right attitude and mood for that moment in time.
Straight ahead and pose to pose animation
This principle helps speed up the "action" scenes within an animation.
Follow through and overlapping action
When the actions of a character all stop at different times, rather than all at once! When overlapping you can even do this with there clothes, for example a Characters clothes will move first and then a few frames later so will the character.
Slow-out or slow-in
Having more drawings at the start or middle of a pose. The more drawings the slower the action, the less drawings the faster the action.
Arcs
Creates a more natural approach to the characters movement, bringing in a more circular path. For example a swinging pendulum wouldn't swing in a straight line.
Secondary Action
Is a more enhanced action different to a primary action of just walking and swinging arms! It helps exaggerates a characters mood.
Timing
Using fewer drawings create faster action, using more drawings creates slower action.
Exaggeration
The exaggeration of movements, even small ones like tilting your head. However too much exaggeration can make an animation seem unnatural and too theatrical.
Solid drawing
Creating the illusion of a 3D/4D character.
Appeal
Creating a simple and easy to read character. Making it visually appealing for the audience intended.
Gives the illusion of weight and volume for a character. Can often be used to show a ball bouncing up and down.
Anticpation
Shows the gradual build up of a characters movement, for example if a character was to do a "run up" they would do a small or big backwards motion before the actual "run up".
Staging
An action which is clearly communicated for that scene, portraying the right attitude and mood for that moment in time.
Straight ahead and pose to pose animation
This principle helps speed up the "action" scenes within an animation.
Follow through and overlapping action
When the actions of a character all stop at different times, rather than all at once! When overlapping you can even do this with there clothes, for example a Characters clothes will move first and then a few frames later so will the character.
Slow-out or slow-in
Having more drawings at the start or middle of a pose. The more drawings the slower the action, the less drawings the faster the action.
Arcs
Creates a more natural approach to the characters movement, bringing in a more circular path. For example a swinging pendulum wouldn't swing in a straight line.
Secondary Action
Is a more enhanced action different to a primary action of just walking and swinging arms! It helps exaggerates a characters mood.
Timing
Using fewer drawings create faster action, using more drawings creates slower action.
Exaggeration
The exaggeration of movements, even small ones like tilting your head. However too much exaggeration can make an animation seem unnatural and too theatrical.
Solid drawing
Creating the illusion of a 3D/4D character.
Appeal
Creating a simple and easy to read character. Making it visually appealing for the audience intended.
Thursday, 6 October 2016
Life Drawing Exercises - Lesson 3
The first exercise was a medium of our choice, so I decided to use charcoal. Doing this helped my drawing become less rigid and more in proportion. Overall I am pleased with my effort, however I need to start adding shadow and light to my drawing. This gives my drawings the opportunity to step outside of there 2D shell and become 3D.
The next exercise caused me great discomfort as we only had 30 seconds for each pose, I wanted to create "perfect" drawings. After this, I then realised that this wasn't the aim of the exercise at all. It was to help us think about what was important, making sure we had the shape of the body first before we added in the extra detail!
I was first nervous to try out black paper, but gradually enjoyed working with different mediums. It helped me get out of comfort zone and what I was used to doing. We were asked to just focus on tone and not the outline of the figure. I found this really difficult as i'm used to creating line drawings. Despite this problem, I learnt to think about light and shadow.
Well practice makes perfect!
Wednesday, 5 October 2016
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