Corrective Blend Shapes: Hands, Wrists, Elbows, Hips and Football Joints |
Monday, 17 December 2018
Corrective Blend Shapes (side view)
I have now completed the rest of the blend shapes for each joint that needed it:
Corrective Blend Shapes: Side View (Ankle Joint)
I have started to use Blend shapes to correct any geometry that looks out of place when I move my characters joints. I create and edit the poses in the 'Pose Editor' found in the Deform Menu. The right ankle joint is now complete and I feel that I am ready to move onto the other joints such as the Elbows, Wrists, Hip and Middle hand joints. I wont need to do the knees in this case, as they don't seem to deform in any way when I move them.
Part 1 - Ankle Joint |
Part 2 - Ankle Joint |
Part 3 - Ankle Joint |
Part 4 - Ankle Joint |
Part 5 - Ankle Joint |
Part 6 - Ankle Joint |
Part 7 - Ankle Joint |
Part 8 - Ankle Joint |
Part 9 - Ankle Joint |
Part 10 - Ankle Joint |
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