My Crit Presentation by Jennifer Ball on Scribd
Thursday, 20 October 2016
2001: A Space Odyssey (Bibliography awaits)
Rob
Ager describes the film as being ‘artistically and technically stunning’. http://www.hollywoodreporter.com/news/2001-a-space-odyssey-1968-747494
The
film is confusing in its story line and the view struggles to understand what
and how they are seeing the galaxy.
However the film’s main strengths are the stunning visual effects that
won Kubrick his only Oscar.
It
is convincing in its portrayal of space.
You can hear the silence and the viewer feels that they can touch the
darkness. These two elements alone
create the mood and the sense of isolation.
Dialogue in the film is minimal.
Instead the musical accompaniment plays the role of narrator and
introduces each evolutionary step.
John
Mahoney was the original Hollywood Film reviewer. He wrote:
‘There are over 200 special effects,
inclusive of miniatures with perfect multiple insets of control personnel in
action. It is an incredible, concert accomplishment, a projection as unreal and
as convincing as the awesome realities of present-day NASA and JPL
projects’. http://www.hollywoodreporter.com/news/2001-a-space-odyssey-1968-747494
The film is slow and fundamentally is about space travel. It plays behind a black screen, which we are
now told is the monolith, whose purpose is to represent the screen on which the
film is being shown. The monoliths are actually 1 x 4 x 9 in dimension--1
squared by 2 squared by 3 squared. These
details are contained in Arthur C Clarke’s book which also reveals that the
monoliths are alien supercomputers capable of self replication. The Monoliths
link the primeval, futuristic, and mystical sections of the film.
When this film was made in the 1960s, special effects were still largely to do with
model-making and clever cinematography.
This film however was clever because:
· The camera
was controlled mechanically. This is
evidenced during the opening scene the camera pans up from the pock marked surface of the
moon in the foreground. However the perspective is from behind the moon and in
the distance the Sun rises over the crescent shaped earth into the vastness of
space. For a moment the earth, moon and
sun is aligned
· They used
the slit-scan process invented by a 23 year old animator to create the
star-gate sequence in the film.
This type of photography uses a
technique where a moveable slide, in which a slit has been cut, is inserted
between the camera and the subject to be photographed. The cinematographer is then able to create a
psychedelic flow of colours. Today this
effect would be created through computer animation.
Beautiful images of space were captured and the tension was created using one point perspective. Their influence came from working closely with NASA and the realism of space was well and truly created. However, for me the film was difficult to follow, this may be due to the fact that the images of space were so life like that I as a viewer became absorbed in its creation.
Reflective Statement
I am not going to pretend that this project has been easy because it has not. I have come on to this course with little or no knowledge of Photoshop and I have at times been stressed and anxious beyond belief.
As I reflect today on the journey I have travelled I am reminded of the many things that I have learnt to do. Some of these things have been technical hurdles that I have overcome, others have been more personal achievements. The use of Photoshop and its many tools together with using the graphics tablet for the first time has broadened my understanding of how digital art is created. I have been fascinated by the boundless opportunities that colour gives to create mood and atmosphere.
Researching concept artists and producing thumbnail sketches has helped me to show how paintings develop and the importance of their planning. There have been many times when I have believed that I could create the perfect image straight away. Research has proved invaluable as I have tried to convey my own city and the influence maps has been vital in helping to develop my project.
More personally I have learnt, often the hard way about how to manage my time and self critique my own work. At the same time I have discovered the benefits of giving and receiving feedback through the blog system. Being unafraid to make mistakes has been a huge challenge for me - I believed at least for the first 4 weeks that everything had to be perfect even at the first attempt. And so, I have learnt a lot. A lot about art, a lot about concept art, a lot about computer animated art and a lot about me!
As I reflect today on the journey I have travelled I am reminded of the many things that I have learnt to do. Some of these things have been technical hurdles that I have overcome, others have been more personal achievements. The use of Photoshop and its many tools together with using the graphics tablet for the first time has broadened my understanding of how digital art is created. I have been fascinated by the boundless opportunities that colour gives to create mood and atmosphere.
Researching concept artists and producing thumbnail sketches has helped me to show how paintings develop and the importance of their planning. There have been many times when I have believed that I could create the perfect image straight away. Research has proved invaluable as I have tried to convey my own city and the influence maps has been vital in helping to develop my project.
More personally I have learnt, often the hard way about how to manage my time and self critique my own work. At the same time I have discovered the benefits of giving and receiving feedback through the blog system. Being unafraid to make mistakes has been a huge challenge for me - I believed at least for the first 4 weeks that everything had to be perfect even at the first attempt. And so, I have learnt a lot. A lot about art, a lot about concept art, a lot about computer animated art and a lot about me!
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