Tutorials:
Lighting and Rendering 2:
Arnold - Part 1: In Class
Arnold - Part 2: Sampling and Noise Reduction
Arnold - Part 3: Ray Depth
Arnold - Part 4: Linear Workflow (Lecture Only)
Arnold - Part 5: Maya Lights
Arnold - Part 6: Light Filters
Arnold - Part 7: Stylised Internal Lighting
Arnold - Part 8: HDR Images
Arnold - Part 9: Sky Dome Light
Arnold - Part 10: Stylised External Lighting
Arnold - Part 11: Standard Surface Shader
Arnold - Part 12: Toon Shader
Arnold - Part 13: Geometry Override Sets
Arnold - Part 14: Physical Sky Light
Arnold - Part 15: Not Posted Online
Arnold - Part 16: Mesh Lights
Arnold - Part 17: Ambient Occlusion
Arnold - Part 18: Photometric Lights
Arnold - Part 19: Depth of Field
Arnold - Part 20: Fog (Legacy) and Atmosphere
Arnold - Part 21: Not done yet
Arnold - Part 22: Sub Surface Scattering
Arnold - Part 23: Not done yet
Arnold - Part 24: Stand Ins (Proxies)
Arnold - Part 25: Motion Blur
Arnold - Part 26: Caustics
Pipeline 1: Head Modelling
Part 1: Preparation
Part 2: Rough Blocking
Part 3: Rough Blocking Continued
Part 4: The Mouth
Part 5: The Eye
Part 6: The Nose
Part 7: The Brow
Part 8: The Ear and Neck
Part 9: Sculpting and Clean Up
Part 10: Creating Details
Part 11: Adding a Throat
Part 12: Eyebrows
Part 13: Skull Cap
Part 14: Snagging List
Pipeline 1: Body Modelling
Part 1: Torso Blocking
Part 2: Torso and Arms
Part 3: Legs and Pelvis
Part 4: Legs and Boots
Part 5: Gloved Hands
Part 6: Hands and The Final Model
Pipeline 1: UV Layout
Part 1: Head and Head Details
Part 2: Body and Exporting Maps
Pipeline 1: Skinning:
Part 1: Building a Ribbon Spine
Part 2: Building a Skeleton
Part 3: Binding and Weight Grouping the Mesh
Part 2: Building a Skeleton
Part 3: Binding and Weight Grouping the Mesh
(The rest are still to be completed)
Pipeline 1: Rigging:
(Still to be completed)
Pipeline 1: Texturing:
(Still to be completed)
Pipeline 1: Facial Rigging 1:
(Still to be completed)
Pipeline 1: Turnarounds:
(Still to be completed)
Pipeline 1: Facial Rigging 2:
(Still to be completed)
Pipeline 1: Facial Rigging 3:
(Still to be completed)
3D Animtation 3: Term 1 Body:
For all Moom Poses click here
For Moom Weight Lifting click here (scroll down to end of the post)
3D Animation 4: Term 2 Face:
For my Facial Animation click here
Pose Library click here
Jaw Bounce click here
Phonetics and Dialogue click here
Movement Extremes - Brows and Eyes click here
Movement Extremes - Head Movement click here
Jaw Bounce click here
Phonetics and Dialogue click here
Movement Extremes - Brows and Eyes click here
Movement Extremes - Head Movement click here
Infographics:
For all Infographics work:
Influence Map - Infographics click here
Colour Pallette click here
Basic Shape/Colour of Wheel and Leaves click here
Quick Challenge - Junk to Gold click here
New Leaf Designs click here
Research for Infographics click here
New leaf Design/Ideas click here
New Wheel Design click here
Skull Animation Test Run click here
For Infographics Title Credit Animation click here
Mudbox:
For all Mudbox work click here
Life Drawing:
For all Life Drawing lessons click here
Sculpting:
Sculpting Character Ideas click here
Final Character Idea click here
Head Turn Around click here
Sculpting - Lesson 1 click here
Sculpting - Lesson 2 click here
Sculpting - Lesson 3 click here
Sculpting - Lesson 4 click here
Sculpting - Lesson 5 click here
Sculpting - Lesson 3 click here
Sculpting - Lesson 4 click here
Sculpting - Lesson 5 click here
Character Production Bible: