New bedroom design |
Thursday, 28 February 2019
Wednesday, 27 February 2019
Tuesday, 26 February 2019
Monday, 25 February 2019
Front View - Body Fully Rigged (facial rigging to be completed)
Thursday, 21 February 2019
Body Rigging - The other three sides
I have created the controls for the last 3 sides to my model. I need to group all of the assets to my characters in the outliner, color individual controls and clean up my files. Once I have completed these tasks I will make a start on facial rigging.
Side View - Rigging |
Back View - Rigging |
Front View - Rigging |
Monday, 18 February 2019
Timeline - Personal Help
With Alan's advice I have roughly sketched out a timeline of my animation, marking the key points of change in the music. I have highlighted on the emotion, pitch and speed of the music. This has really helped me understand that the actions and movement in my animation need to flow with the music and to not feel separated.
I understand that my animation needs more continuity, as it feels very mechanical right now. I want to bring back the joy and emotion! I am hoping to achieve this by making each shot connect and relate to each other. Showing more of a journey, rather than just snapshots of a story.
My timeline for my animation:
(Sorry about the image quality but its mainly for my personal use)
I understand that my animation needs more continuity, as it feels very mechanical right now. I want to bring back the joy and emotion! I am hoping to achieve this by making each shot connect and relate to each other. Showing more of a journey, rather than just snapshots of a story.
My timeline for my animation:
(Sorry about the image quality but its mainly for my personal use)
Personal Timeline |
Redesigning the King's Bedroom
Redesigning the Room |
Friday, 15 February 2019
Adding blend shapes to all the mid hand joints
I had forgotten to add blend shapes to the mid hand joints to each view of my character. Not all characters need this, but the mountain king has uniquely, shaped hands to fit with the 'UPA' Style. The blend shapes have helped clean up some of the geometry.
Mid Hand Joints - Pose Space Deformers |
Mid Hand Joints - Pose Space Deformers |
Thursday, 14 February 2019
Blendshapes - Side View
Wednesday, 13 February 2019
Blend Shapes - Back View
Blend Shapes - Front View
Monday, 11 February 2019
Back View - Smoothing (skinning) @Alan
For someone reason I really struggled to smooth the back view. I'm not sure that my skinning is completely accurate, especially in the hat's bobble because the bending looks unnatural and I couldn't figure out why.
I'm also not sure on what to do with the head? When I tilt the head it creates a gap, spoiling the illusion. However, the king doesn't tilt his head when he is facing backwards in the animation. He is only facing backwards when he is hanging over one of the loop shapes.
I'm also not sure on what to do with the head? When I tilt the head it creates a gap, spoiling the illusion. However, the king doesn't tilt his head when he is facing backwards in the animation. He is only facing backwards when he is hanging over one of the loop shapes.
Head |
Knee joint |
Chest joint |
Wrist joint |
Elbow joint |
Hip joint |
Lumbar 02 joint |
Lumbar 01 joint |
Hat bobble |
Hat bobble |
Sunday, 10 February 2019
Front view - smoothing (skinning)
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