Monday, 4 March 2019

Setting up the 'S' shape scene


Rendered Image

Setting up the scene

Setting up the 'circular/oval shape' scene

The mountain king falls onto one of the oval or circle shapes. The camera will initially see many of these shapes but then it will pan to the left of the screen revealing the mountain king, like the image below.

Snapshot from Animatic 

Here is a little test run of the camera movement:


Setting_up_pebble_scene_01 from Jennifer Ball on Vimeo.

Setting up the horn scene


Setting up horn scene - Image 1

Setting up horn scene - Image 2

Sunday, 3 March 2019

Setting up the bedroom scene

I have set up the Mountain King's bedroom. Each asset is on different planes and the chandelier has its own joints so that it can swing from side to side in time with the music.

Mountain walls

Ready for texture projection

Adding joints to chandelier 


Skinning complete

Final outcome

Separate Assets  

Saturday, 2 March 2019

Organisation - Intro Scene

I have organised everything into groups and layers, so when I start animating the scene it will be much easier and faster to use! It is almost ready to go. However, the shapes that will be thrown by the mountain king onto the letters need to be made differently, as a apposed to 2D planes. Not sure how to go about this yet.

Reference image

Organizing the scene





Friday, 1 March 2019

Setting up the Intro Scene (progress so far)

Placing the Letters

Texture Projection

Front View - Facial Rigging @Alan

I have started to facial rigg the front view to the mountain king. I have created an image sequence for the eyes so they can open and close. The only problem I have is that when I try to create an image sequence for the mouth it doesn't work. This may be because the mouth involves different shapes, which means they all need individual projections. Maybe a different method is needed for the mouth?

Also, I'm not entirely sure what will happen to the pupils?


Eyes - Open

Eyes - Partially Closed

Eyes - Closed