Monday, 18 March 2019

Renders from shot 15 and random glitches!

I find rendering certain points in the scene very useful to get a good idea of how it will look. There was also a glitch in one of my renders (see last render) but the problem has mysteriously gone now.

Here are a few render snapshots from this scene.The king is trying to understand how to fly these 'rocket shapes', we see him go through all the motions!

Upside down - Render

(Smirk) gaining more confidence - Render

Unsure - Render

Almost getting the hang of it - Render

Completely confident - Render

Found a comfortable seat! - Render

Random glitch - Render





Sunday, 17 March 2019

Shot 14 leading into shot 15

I wanted to link these shots together because I think it would flow nicely. In shot 14 the shape expands in and out at a fast pace to the music. On the last deep note of that section the three mountain kings fall and one lands onto a 'rocket shape' leading into the next shot.

Here is a very short and low quality play blast of the shape expanding to the music:

Expanding shape to the music from Jennifer Ball on Vimeo.

Here are some renders of the kings falling into the next shot:

Render 01 - Fall from expanding shape


Render 02 - three kings fall into next shot 

Render 03 - middle king lands on bullet shape on last note 

Friday, 15 March 2019

Test run render (with audio) adjustments

I went back to the file in premier and managed to slide the clip along a little but for the future when I go to animate more scenes I will leave a 5 - 10 frame buffer on either side of my animation when rendering, as my renders wont take long to do. Giving me a 10 - 20 frame buffer in total for the animation, so if issues where the music does not match with the animation (shown from my previous post) meaning that compositing both the music and the video together will be easier.

Shark Scene Test Run Final 3 from Jennifer Ball on Vimeo.

Test run render of my progress so far (with audio)

I have been working on the shark scene but I've realized that the moment he turns to face the 'shark shape' its slightly off with the music. I'm going to adjust the frames slightly and check the timing again.

Rendered Image from scene

Shark Scene Test Run Final from Jennifer Ball on Vimeo.

Glitches within the programme

I noticed that whilst animating the eyes would disappear in the view port. This worried me because I didn't want this happening to all my scenes! However, when I rendered the scene the eyes thankfully appeared. Also his beard goes over the wave in the view port but not in the render. 

Rendered Image

Snapshot from View Port

Wednesday, 13 March 2019

Wave test run for 'shark shape scene'

Here is a short playblast of how I want the 'wave shapes' to move. I think these shapes work better if they move in a 'cartoon way', rather than move like a real wave.

Snapshot from the animatic


Wave_Test_Run_01 from Jennifer Ball on Vimeo.

The cloning scene - my progress so far (with sound)

I am pleased to have calculated the movement to the exact time of the music. However, I think the camera movement could be improved and I may need to make this clip a little longer to convey more emotion.