Wednesday, 27 September 2017

5 Reasons Why The film Inception is Postmodern

Film Poster

Hyper Reality - in the film each of the characters enter each others dreams. In these dreams the characters bend reality to their ways and desires.

Dreaming

Intertextuality - During the film the Penrose Staircase is shown. This is known as the impossible staircase because it never ends. The architects can create what ever they can imagine within the dream. There is also another example of Intertextuality, when Ariadne stands in front of mirror that shows her reflection an infinite amount of times. The film is displaying how many worlds can reflect off just one world.

The Impossible Staircase

Time Bending - The film has a "what if" quality to it, making us ask many questions. For example "what if we were able to invade peoples dreams?", "would it be right to do this?" or "would I prefer hyper reality or just reality?"

Fragmented - the film has many disjointed and broken narratives, which can make the film confusing and uncomfortable. Very different to the Hollywood narrative that we are used to.

Simulation - many of the dreams would mimic memories from the characters past.





Wild West Towns - Influence Map

Wild West Towns

Life Drawing - Lesson 2

Continuous line drawing - Graphite Pencil (20 mins)

Continuous line drawings (3 - 5 minute poses) 

Tonal drawing (20 mins)
I've realized that when I draw with a continuous line, my drawings become less restricted and more fluid. It gives the life model more depth and tone. I'm going to use this technique more often!

Allocated Roles - Collaboration Project

Here are the main roles which we have allocated in our group:

Jennifer Ball: Producer (Animation)
Noah Greenhalgh: Director (Animation)
Rachel Holyhead: Production Designer

Job Roles by Jennifer Ball on Scribd

Tuesday, 26 September 2017

Research - Design and Character

Animation Influence Map

Bugs Life Influence Map

Research - Design and Character

During character design we were each given an orange envelope which had a number inside. This number determined what character you would get. As well as their:

  • Conceit/trait
  • world/time period 
  • filmic scene
  • and animation action

The character I got was a Cowgirl. Her Conceit/trait is "quick to anger" and bugs. The world she needs to live in is a Wild West Town. The filmic scene needs to be "high noon" and the animation action is "Walking into A saloon."

Before I start designing anything, I have to do my research. This is so that I fully understand the character i'm creating. I've begun to explore historic cowgirls, artifacts and I've even included a small timeline:

Historic Cowgirls

Historical Artifacts

Timeline 

Monday, 25 September 2017

Action Pose 5

Moom - Pose 5
This particular pose I found the most difficult, as positioning the leg in the air was hard to match to the pose on the left. I think there is definitely room for improvement!