Tuesday, 3 April 2018

Planning the Movement for my Abstract Shapes

I am hoping that the abstract shapes below will travel along the walls of the cave as the Mountain King journeys along.  They will rise and fall, increase and decrease, expand and condense in time with the music.  Their movement will be synchronised and provide interest, shape and symmetry to the story.  I am not sure how this will look and so am going to spend some time practicing!



Jaw Bounce - Playblast

Jaw Bounce - Animation from Jennifer Ball on Vimeo.

Friday, 30 March 2018

Friday, 23 March 2018

Creating a Pose Library

Pose Library

Progress Report - Toolkit 2

Progress Report - Toolkit 2

Links to work are in grey or blue writing, or it may say "click here."





Tutorials:



Lighting and Rendering 2:

Arnold - Part 1: In Class
Arnold - Part 3: Ray Depth
Arnold - Part 4: Linear Workflow (Lecture Only)
Arnold - Part 5: Maya Lights
Arnold - Part 6: Light Filters
Arnold - Part 7: Stylised Internal Lighting
Arnold - Part 8: HDR Images
Arnold - Part 9: Sky Dome Light
Arnold - Part 10: Stylised External Lighting
Arnold - Part 11: Standard Surface Shader
Arnold - Part 12: Toon Shader
Arnold - Part 13: Geometry Override Sets
Arnold - Part 14: Physical Sky Light
Arnold - Part 15: Not done yet
Arnold - Part 16: Mesh Lights 
Arnold - Part 17: Ambient Occlusion
Arnold - Part 18: Photometric Lights
Arnold - Part 19: Not done yet
Arnold - Part 20: Not done yet
Arnold - Part 21: Not done yet
Arnold - Part 22: Not done yet
Arnold - Part 23: Not done yet
Arnold - Part 24: Not done yet
Arnold - Part 25: Not done yet
Arnold - Part 26: Not done yet
Arnold - Part 27: Not done yet



Pipeline 1: Head Modelling

Part 1: Preparation 
Part 4: The Mouth
Part 5: The Eye
Part 6: The Nose
Part 7: The Brow
Part 11: Adding a Throat
Part 12: Eyebrows
Part 13: Skull Cap
Part 14: Snagging List

Pipeline 1: Body Modelling
Part 5: Gloved Hands

Pipeline 1: UV Layout



Pipeline 1: Skinning:

(The rest are still to be completed)



Pipeline 1: Rigging:

(Still to be completed)



Pipeline 1: Texturing:

(Still to be completed)



Pipeline 1: Facial Rigging 1:

(Still to be completed)



Pipeline 1: Turnarounds:

(Still to be completed)



Pipeline 1: Facial Rigging 2:

(Still to be completed)



Pipeline 1: Facial Rigging 3:

(Still to be completed)



3D Animtation 3: Term 1 Body:

For all Moom Poses click here
For Moom Weight Lifting click here (scroll down to end of the post)


3D Animation 4: Term 2 Face:
For my Facial Animation click here
Pose Library click here 



Infographics:

For all Infographics work:
Influence Map - Infographics click here
Colour Pallette click here 
Basic Shape/Colour of Wheel and Leaves click here
Quick Challenge - Junk to Gold click here
New Leaf Designs click here
Research for Infographics click here
New leaf Design/Ideas click here
New Wheel Design click here
Skull Animation Test Run click here
For Infographics Title Credit Animation click here

Mudbox:
For all Mudbox work click here



Life Drawing:

For all Life Drawing lessons click here



Sculpting:

Sculpting Character Ideas click here
Final Character Idea click here
Head Turn Around click here
Sculpting - Lesson 1 click here
Sculpting - Lesson 2 click here

Acting Lessons:
I still need to upload my acting classes

Character Production Bible:
For Character Production Bible click here