Wednesday, 5 September 2018

New Concept Ideas - The Call

The Mountain King
I want this part in my animation to be busy, crazy and abstract. In the image above, the Mountain King is swinging, sliding and even stuck inside some of the shapes. I am hoping to make this scene as visually interesting as possible.

Monday, 27 August 2018

New concept ideas - The Call



When he walks past these shapes I want him to be able to grow, shrink, expand or multiply in number.

New concept ideas - The Call

I want him to be able to swing, hang and step onto the moving platforms. At first they seem out of his control but he gradually masters them.

Thursday, 17 May 2018

Toolkit 2 - Submission

Toolkit 2 -Submission



Links to work are in grey or blue writing, or it may say "click here."

Tutorials:

Lighting and Rendering 2:

Arnold - Part 1: In Class
Arnold - Part 3: Ray Depth
Arnold - Part 4: Linear Workflow (Lecture Only)
Arnold - Part 5: Maya Lights
Arnold - Part 6: Light Filters
Arnold - Part 7: Stylised Internal Lighting
Arnold - Part 8: HDR Images
Arnold - Part 9: Sky Dome Light
Arnold - Part 10: Stylised External Lighting
Arnold - Part 11: Standard Surface Shader
Arnold - Part 12: Toon Shader
Arnold - Part 13: Geometry Override Sets
Arnold - Part 14: Physical Sky Light
Arnold - Part 15: Not Posted Online
Arnold - Part 16: Mesh Lights 
Arnold - Part 17: Ambient Occlusion
Arnold - Part 18: Photometric Lights
Arnold - Part 19: Depth of Field
Arnold - Part 20: Fog (Legacy) and Atmosphere
Arnold - Part 21: Not done yet
Arnold - Part 22: Sub Surface Scattering
Arnold - Part 23: Not done yet
Arnold - Part 24: Stand Ins (Proxies)
Arnold - Part 25: Motion Blur
Arnold - Part 26: Caustics

Pipeline 1: Head Modelling

Part 1: Preparation 
Part 4: The Mouth
Part 5: The Eye
Part 6: The Nose
Part 7: The Brow
Part 11: Adding a Throat
Part 12: Eyebrows
Part 13: Skull Cap
Part 14: Snagging List

Pipeline 1: Body Modelling
Part 5: Gloved Hands

Pipeline 1: UV Layout

Pipeline 1: Skinning:

(The rest are still to be completed)



Pipeline 1: Rigging:

(Still to be completed)



Pipeline 1: Texturing:

(Still to be completed)



Pipeline 1: Facial Rigging 1:

(Still to be completed)



Pipeline 1: Turnarounds:

(Still to be completed)



Pipeline 1: Facial Rigging 2:

(Still to be completed)



Pipeline 1: Facial Rigging 3:

(Still to be completed)



3D Animtation 3: Term 1 Body:

For all Moom Poses click here
For Moom Weight Lifting click here (scroll down to end of the post)

3D Animation 4: Term 2 Face:
For my Facial Animation click here
Pose Library click here 
Jaw Bounce click here
Phonetics and Dialogue click here 
Movement Extremes - Brows and Eyes click here
Movement Extremes - Head Movement click here 

Infographics:

For all Infographics work:
Influence Map - Infographics click here
Colour Pallette click here 
Basic Shape/Colour of Wheel and Leaves click here
Quick Challenge - Junk to Gold click here
New Leaf Designs click here
Research for Infographics click here
New leaf Design/Ideas click here
New Wheel Design click here
Skull Animation Test Run click here
For Infographics Title Credit Animation click here

Mudbox:
For all Mudbox work click here

Life Drawing:

For all Life Drawing lessons click here

Sculpting:

Sculpting Character Ideas click here
Final Character Idea click here
Head Turn Around click here
Sculpting - Lesson 1 click here
Sculpting - Lesson 2 click here
Sculpting - Lesson 3 click here
Sculpting - Lesson 4 click here
Sculpting - Lesson 5 click here

Character Production Bible:
For Character Production Bible click here

Acting:
Final performance being assessed