Monday, 17 December 2018

Corrective Blend Shapes (side view)

I have now completed the rest of the blend shapes for each joint that needed it:

Corrective Blend Shapes: Hands, Wrists, Elbows, Hips and Football Joints

Corrective Blend Shapes: Side View (Ankle Joint)

I have started to use Blend shapes to correct any geometry that looks out of place when I move my characters joints. I create and edit the poses in the 'Pose Editor' found in the Deform Menu.  The right ankle joint is now complete and I feel that I am ready to move onto the other joints such as the Elbows, Wrists, Hip and Middle hand joints. I wont need to do the knees in this case, as they don't seem to deform in any way when I move them.

Part 1 - Ankle Joint

Part 2 - Ankle Joint

Part 3 - Ankle Joint

Part 4 - Ankle Joint

Part 5 - Ankle Joint

Part 6 - Ankle Joint

Part 7 - Ankle Joint

Part 8 - Ankle Joint

Part 9 - Ankle Joint

Part 10 - Ankle Joint

Friday, 14 December 2018

Textured Shapes - For Previs

Ready For Bullet Scene 

Pointy Shapes Scene

Pointy Shape for Pre-vis


Expanding Shapes

Tuesday, 11 December 2018

Correcting Rigging and Head Geometry (Right Side Only)

Since speaking with Alan, I have corrected the joints for the beard, hat, head and neck. This will help me to skin my character more effectively.

More Geometry for the Head

Beard, Hat, Head and Neck Joints 

Monday, 10 December 2018

More Texture Projection for My Shapes

I am currently about half way through to finishing my Pre-vis. I have found the technique of 'texture projection' very useful for telling my story. With out this it would be hard to show how I wanted my shapes to move. Also by doing this, the shapes don't loose their 2D and 'UPA' style.


Horn Shape - Texture Projection 

Pointy Shape - Texture Projection 
Pointy Shape - Texture Projection