Wednesday, 6 March 2019

Facial Rigging - Test Run Playblast

Front_Facial_Rigging_Testing_Final from Jennifer Ball on Vimeo.

Front View - Facial Rigging Complete!

The Process - Mouth

I have created a facial control for the eyes and mouth. I did different planes for the mouth because each plane has its own 'mouth expression'. Adding extra attributes means I can scrub the different planes off and on.

Step 1 - Create different planes

Step 2 - Add extra attributes 

Step 3 - New attributes should appear in channel box

Step 4 - Connect attributes in the connection editor

Step 5 - Contacting the visibility to each expression 

Step 6 - Ready to use!
The Process - Eyes

The eyes were a little different to the mouth because I created an image sequence on one plane, so I can switch between the different textures such as opened, half open and closed eyes. The eyes have a drop down menu for this.


Step 1 - Adding new attributes

Step 2 - Make sure they appear in channel box

Step 3 - Rename texture correctly to work with channel names

Step 4 - Check closed eyes in channel box

Step 5 - Check open eyes in channel box

Step 6 - Check half open eyes in channel box

Step 7 - Ready to use!


Tuesday, 5 March 2019

Setting up more scenes

Rendered Image

Setting up the scene

Setting up the 'expanding shape' scene

Initially the three kings were were going to fly up once the shape expanded but seeing as the music is deep and low at this point I thought it would make more sense for them to fall down. Once they are have fallen out of shot, the audience will be taken to the next shot where one of those mountain kings lands onto the 'rocket shape.'

Setting up the scene

Rendered Image

Monday, 4 March 2019

Setting up the 'pointy shape' scene

I may need to make the lines on these shapes thicker as they're not so clear. 


Rendered Image
Setting up the scene

Setting up the 'S' shape scene


Rendered Image

Setting up the scene

Setting up the 'circular/oval shape' scene

The mountain king falls onto one of the oval or circle shapes. The camera will initially see many of these shapes but then it will pan to the left of the screen revealing the mountain king, like the image below.

Snapshot from Animatic 

Here is a little test run of the camera movement:


Setting_up_pebble_scene_01 from Jennifer Ball on Vimeo.