Wednesday, 6 March 2019
Front View - Facial Rigging Complete!
The Process - Mouth
I have created a facial control for the eyes and mouth. I did different planes for the mouth because each plane has its own 'mouth expression'. Adding extra attributes means I can scrub the different planes off and on.
The Process - Eyes
The eyes were a little different to the mouth because I created an image sequence on one plane, so I can switch between the different textures such as opened, half open and closed eyes. The eyes have a drop down menu for this.
I have created a facial control for the eyes and mouth. I did different planes for the mouth because each plane has its own 'mouth expression'. Adding extra attributes means I can scrub the different planes off and on.
| Step 1 - Create different planes |
| Step 2 - Add extra attributes |
| Step 3 - New attributes should appear in channel box |
| Step 4 - Connect attributes in the connection editor |
| Step 5 - Contacting the visibility to each expression |
| Step 6 - Ready to use! |
The eyes were a little different to the mouth because I created an image sequence on one plane, so I can switch between the different textures such as opened, half open and closed eyes. The eyes have a drop down menu for this.
| Step 1 - Adding new attributes |
| Step 2 - Make sure they appear in channel box |
| Step 3 - Rename texture correctly to work with channel names |
| Step 4 - Check closed eyes in channel box |
| Step 5 - Check open eyes in channel box |
| Step 6 - Check half open eyes in channel box |
| Step 7 - Ready to use! |
Tuesday, 5 March 2019
Setting up the 'expanding shape' scene
Initially the three kings were were going to fly up once the shape expanded but seeing as the music is deep and low at this point I thought it would make more sense for them to fall down. Once they are have fallen out of shot, the audience will be taken to the next shot where one of those mountain kings lands onto the 'rocket shape.'
| Setting up the scene |
![]() |
| Rendered Image |
Monday, 4 March 2019
Setting up the 'pointy shape' scene
Setting up the 'circular/oval shape' scene
The mountain king falls onto one of the oval or circle shapes. The camera will initially see many of these shapes but then it will pan to the left of the screen revealing the mountain king, like the image below.
Here is a little test run of the camera movement:
Setting_up_pebble_scene_01 from Jennifer Ball on Vimeo.
| Snapshot from Animatic |
Here is a little test run of the camera movement:
Setting_up_pebble_scene_01 from Jennifer Ball on Vimeo.
Subscribe to:
Posts (Atom)



