okay, the objects in the foreground should probably be one object, it cleans up the texturing process and also more importantly the object will read as one build/structure, rather than objects stacked one on-top of the other. The spheres are fine as they are, but you could possibly get away with lowing the amount of subdivisions as they are smoothed objects. the underside of the builds don't really need faces, the viewer wont see them so you can get away with taking them out; it also stops the rounded look at the bottom of the objects when smooth previewing. when using with spheres and cylinders to make anything, its important to remember that they have triangles, its good practice to avoid or remove triangles, when using those objects. The two pillars in the middle have large visible tri's and seem quite soft, so to remedy that extrude the top faces and scale the offset. After this you can 1. then pair of the tri's or 2.scale them so far that they are no longer visible. Some of your shapes are coming off a bit lumpy this is likely because of the amount of edge rings in the shapes.
If any of what i said doesn't make sense, i'm usually in the base room on the pc under the King Kong poster. just shout and i will show you what i mean. ^^
Thank you so much! I'm really inexperienced at this so your comments are really helpful. I'm currently texturing, so the objects are not yet joined. Would you be around Friday? Also is there anything I should stop doing so I'm not unnecessarily wasting time? Just about to post my recent progress so far.
I've been using UV Snapshots and then I've taken them into Photoshop to create my textures on top of the UV's. Then uploading them onto my models. If I see you in there, I would really appreciate your help. Hopefully see you there tomorrow. Thanks :)
okay, the objects in the foreground should probably be one object, it cleans up the texturing process and also more importantly the object will read as one build/structure, rather than objects stacked one on-top of the other. The spheres are fine as they are, but you could possibly get away with lowing the amount of subdivisions as they are smoothed objects. the underside of the builds don't really need faces, the viewer wont see them so you can get away with taking them out; it also stops the rounded look at the bottom of the objects when smooth previewing. when using with spheres and cylinders to make anything, its important to remember that they have triangles, its good practice to avoid or remove triangles, when using those objects. The two pillars in the middle have large visible tri's and seem quite soft, so to remedy that extrude the top faces and scale the offset. After this you can 1. then pair of the tri's or 2.scale them so far that they are no longer visible. Some of your shapes are coming off a bit lumpy this is likely because of the amount of edge rings in the shapes.
ReplyDeleteIf any of what i said doesn't make sense, i'm usually in the base room on the pc under the King Kong poster. just shout and i will show you what i mean. ^^
Thank you so much! I'm really inexperienced at this so your comments are really helpful. I'm currently texturing, so the objects are not yet joined. Would you be around Friday? Also is there anything I should stop doing so I'm not unnecessarily wasting time? Just about to post my recent progress so far.
Deletei might be in the blue room on friday. Have you created UV's to texture to?
DeleteI've been using UV Snapshots and then I've taken them into Photoshop to create my textures on top of the UV's. Then uploading them onto my models. If I see you in there, I would really appreciate your help. Hopefully see you there tomorrow. Thanks :)
ReplyDelete