As I reflect on this project, I look back with an over riding sense of enjoyment. Although initially I was worried and confused as I felt I might have inadequate software knowledge to produce my pre-viz and animatic.
The initial idea for the story came very quickly from the words, balloon, prison cell and toymaker. It does seem that I have a natural tendency to produce work that might be considered cute, simple, endearing and almost child like. However, I also try to provide substance to my work and address social issues in a way that is punchy and meaningful.
My initial concept art was illustrative in it's original state - I needed to simplify my drawings in order to charaterise them. My environment was originally ordinary as I was not thinking 'outside of the box'. Instead placing the main character in a very ordinary and civilised setting. In producing the biography of my character I got to know the more quirky individual that I had produced.
The story was originally about a toymaker who suffered from dementia and who in her mind was continuing life in her own way. However the story did not flow and did not have a natural ending.
The quirkiness of Bessie allowed a more fairy tale like story to be created.
I learnt quickly how to use Adobe Premier in order to compile my animatic. I used Adobe Story for the first time to present my script. Although I was uncertain initially as to what should and should not appear in a script and in what order.
Watching the various films, particularly Hitchcock, I was able to apply my learning about camera movement and film shots, to my project. When I watch any film or programme I am now examining how the frames might be constructed. Creating the Toy Story animatic also enabled me to understand what my own story board would look like.
Before I started this course, I feared story writing and being able to design characters and environments of my own. However, I have enjoyed this particular project so much and believe that I have grown in confidence and knowledge. I no longer take feedback personally or as a criticism but rather actively seek it, in order to improve my work.
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