Yes - I think this is more satisfying now :) In terms of taking your understanding of this further, I want you to stage some of the more complex shots in 3D, maybe using Moom as a place-holder? There is still a slight 'sluggishness' to the action shots which I think reflects not on your understanding of the action you want in your film, but on how you're putting the animatic together and the limitations of that software. The thing I'm really keen for you to explore is the spatial 'layering' of your shots - so thinking about using foreground, midground and background to create a sense of environment. For example - if you look at that lovely 'chaos' shot with the king hanging off all those hoops and circles - that shot looks like it could be really layered. You've drawn it so that all the action is happening in the 'mid-ground' and we see everything at once - but imagine if you built that scene in 3D so that not only is the screen really busy with all that commotion, but the camera is moving 'into' the scene and moving 'past' the different elements too. I think moving into 3D now (and cutting those scenes back into this version of the animatic) is the next step forward in terms of nailing your film :)
Yes - I think this is more satisfying now :) In terms of taking your understanding of this further, I want you to stage some of the more complex shots in 3D, maybe using Moom as a place-holder? There is still a slight 'sluggishness' to the action shots which I think reflects not on your understanding of the action you want in your film, but on how you're putting the animatic together and the limitations of that software. The thing I'm really keen for you to explore is the spatial 'layering' of your shots - so thinking about using foreground, midground and background to create a sense of environment. For example - if you look at that lovely 'chaos' shot with the king hanging off all those hoops and circles - that shot looks like it could be really layered. You've drawn it so that all the action is happening in the 'mid-ground' and we see everything at once - but imagine if you built that scene in 3D so that not only is the screen really busy with all that commotion, but the camera is moving 'into' the scene and moving 'past' the different elements too. I think moving into 3D now (and cutting those scenes back into this version of the animatic) is the next step forward in terms of nailing your film :)
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