Tuesday, 4 December 2018

Skinning the Arm: Right Side View

Before I move onto corrective blend shapes, I am trying to carefully skin my character each body part at a time. I do tend to struggle with understanding skinning. However, I think I'm beginning to get the hang of it.

Flooding the whole arm

Flooding the Elbow

Flooding the wrist

Flooding the middle joint of the hand

Flooding the hand

Getting ready to smooth, add and paint

Making the outline look as smooth as possible

Outcome

The  wrist was difficult and may need fixing

Smoothing out harsh edges

Checking the hand 

Smoothing and adding to skinning 

Thursday, 29 November 2018

Texture Projection for my Shapes

The shapes that are not physically used by The Mountain King will have a projected texture. I have completed this process for one shape and will do so for the other shapes.

Reference Planes

Creating a Plane


UV Editor

Creating a Projection Texture

Projection created

Retrieving the right file

Too many of the same shape
Scaling the Projection to the right size

Correct Settings


Lambert 3

Deleting it from scene

Outcome - Ready for Pre -Vis

Wednesday, 28 November 2018

@Alan - Starting to Skin The Right Side View

I have started to skin the right leg. I wanted to make sure this was correct before I started painting weights. I have attached the gown to the leg joints, however the top half detaches itself. This may be something that is solved later on?

Here is what I've done:

Knee Joint
 


Leg Joint

Still

Ankle Joint

Football Joint
 

Speed Posing (5 mins to complete a pose)

Moom Pose

Reference Pose