Friday, 22 March 2019

Creating a Lattice for the 'Swinging Shape'

I have re - done the 'swinging shape' so that it moves more like a rope that swings from side to side. I adjusted the geometry, texture and created a lattice. This should help it look less mechanical.


Step 1 - Lattice options, tick use local mode

Step 2 - forms a lattice

Step 3 - snap joints 

Step 4 - Center the joints

Step 5 - Bind lattice to joints

Step 6 - check binding

Step 7 - test the shape

Creating a Texture Projection for the 'Swinging Shape'

Texture Projection:

Step 1 - reference image

Step 2 - adding geometry

Step 3 - planar then best plane

Step 4 - projection in UV Editor

Step 4 - scaling down in UV Editor 

Step 5 - find projection file

Step 6 - scaling projection to right size

Step 7 - hyper shade

Step 8 - delete these

Step 9 - should save as a projection in source images

Step 10 - assign new material 



Thursday, 21 March 2019

Creating joints for the table and skinning problems @Alan

I have created joints and binded them to the mesh. However, during skinning when I flood all the joints and click back onto them it hasn't flooded properly? Its the same problem when I try to flood individual joints too. Not sure whats wrong as the settings seem to be fine? (see last two images)

With joints

Added geometry 

Flooding the whole table

Click back on and flooding has changed to this?

Tuesday, 19 March 2019

Intro scene - a few rendered images

I am animating the intro and doing some finishing touches. The king throws 8 loops onto the letters in time with the music. Here a few renders from the scene:


Render - 01

Render - 02

Render - Last Action (all hoops have landed)


Test Render - 'Rocket Shape' Scene (with audio)

Rocket_Shapes_Test_Render_01 from Jennifer Ball on Vimeo.