Monday, 7 January 2019

Shapes Around King Scene - Still Frame Rendered from Previs


Shapes Around Moom

Shapes Alone






Swirly Shape Scene - Still Frame Rendered from Previs

Swirley Shapes and Moom 

Swirley Shapes Alone 

Rendering Scenes from my Previs

As I have mainly image planes for most my scenes, using Maya Software to render will be more useful to me. Rendering with Maya Software will help with my scenes because everything in my world is flat. I also don't need any shadows because I'm not trying to create "real life."

Here's an example below. Even Moom (my placeholder character) looks flat and 2D: 

'S' Shape Scene

Saturday, 5 January 2019

@Alan Rendering Tiff, Diffuse Planes

I am having trouble with rendering my scenes as most my objects have a transparent diffuse/tiff textures on them. I've tried looking up tutorials and most have said to turn off 'opaque' in the Arnold drop down menu but this still isn't working for me? 

Rendering

Friday, 4 January 2019

Previs and Art of Progression

This is my unfinished Art of. I need to add my writings and some additional images. I also attach my Previs. This tells my story using Moom instead of the Mountain King.





The Call - Previs from Jennifer Ball on Vimeo.

Part 10: Squash & Stretch (Left Side View)

Final outcome
Grouping in the Outliner
Editing the attributes - adjusting the minimum and maximum movements
Node Editor - making the scale right
Scale now updates live 

Scaling to original size
Coloring the controls

Part 9: Body Rigging (Left Side View)

With help from my tutor Alan, I have managed to correctly rig my character and create some controls too. When animating the Mountain King these controls will make it easier to select the right joints to move.

My progress so far:

Controls

Body Rigged