Tuesday, 26 March 2019
Monday, 25 March 2019
Friday, 22 March 2019
Creating a Lattice for the 'Swinging Shape'
I have re - done the 'swinging shape' so that it moves more like a rope that swings from side to side. I adjusted the geometry, texture and created a lattice. This should help it look less mechanical.
| Step 1 - Lattice options, tick use local mode |
| Step 2 - forms a lattice |
| Step 3 - snap joints |
| Step 4 - Center the joints |
| Step 5 - Bind lattice to joints |
| Step 6 - check binding |
| Step 7 - test the shape |
Creating a Texture Projection for the 'Swinging Shape'
Texture Projection:
| Step 1 - reference image |
| Step 2 - adding geometry |
| Step 3 - planar then best plane |
| Step 4 - projection in UV Editor |
| Step 4 - scaling down in UV Editor |
| Step 5 - find projection file |
| Step 6 - scaling projection to right size |
| Step 7 - hyper shade |
| Step 8 - delete these |
| Step 9 - should save as a projection in source images |
| Step 10 - assign new material |
Thursday, 21 March 2019
Creating joints for the table and skinning problems @Alan
I have created joints and binded them to the mesh. However, during skinning when I flood all the joints and click back onto them it hasn't flooded properly? Its the same problem when I try to flood individual joints too. Not sure whats wrong as the settings seem to be fine? (see last two images)
| With joints |
| Added geometry |
| Flooding the whole table |
| Click back on and flooding has changed to this? |
Wednesday, 20 March 2019
Tuesday, 19 March 2019
Intro scene - a few rendered images
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