Wednesday, 6 March 2019
Front View - Facial Rigging Complete!
The Process - Mouth
I have created a facial control for the eyes and mouth. I did different planes for the mouth because each plane has its own 'mouth expression'. Adding extra attributes means I can scrub the different planes off and on.
The Process - Eyes
The eyes were a little different to the mouth because I created an image sequence on one plane, so I can switch between the different textures such as opened, half open and closed eyes. The eyes have a drop down menu for this.
I have created a facial control for the eyes and mouth. I did different planes for the mouth because each plane has its own 'mouth expression'. Adding extra attributes means I can scrub the different planes off and on.
Step 1 - Create different planes |
Step 2 - Add extra attributes |
Step 3 - New attributes should appear in channel box |
Step 4 - Connect attributes in the connection editor |
Step 5 - Contacting the visibility to each expression |
Step 6 - Ready to use! |
The eyes were a little different to the mouth because I created an image sequence on one plane, so I can switch between the different textures such as opened, half open and closed eyes. The eyes have a drop down menu for this.
Step 1 - Adding new attributes |
Step 2 - Make sure they appear in channel box |
Step 3 - Rename texture correctly to work with channel names |
Step 4 - Check closed eyes in channel box |
Step 5 - Check open eyes in channel box |
Step 6 - Check half open eyes in channel box |
Step 7 - Ready to use! |
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