Thursday 29 November 2018

Texture Projection for my Shapes

The shapes that are not physically used by The Mountain King will have a projected texture. I have completed this process for one shape and will do so for the other shapes.

Reference Planes

Creating a Plane


UV Editor

Creating a Projection Texture

Projection created

Retrieving the right file

Too many of the same shape
Scaling the Projection to the right size

Correct Settings


Lambert 3

Deleting it from scene

Outcome - Ready for Pre -Vis

3 comments:

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  2. Hi Jen

    This popped up on Youtube (link below) and it may help you understand the tradition your project is tapping in to. It's part one in a three part series (part two and three are not online yet) about UPA / UPA style.

    https://youtu.be/A8-09DbxHBU

    Also, I keep forgetting to tell you that South Park is made using the same technique you are doing...Planes, textures, rigging/skinning, animation, and rendering all in Maya. So you are in doubly good animation company...UPA and South Park.

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  3. Thanks Alan, this sounds really interesting. I'll have a look!

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