Tuesday, 30 April 2019

Font Page and Influence for 'Making of' Document'

The Call - Font 

Font - Influence Map

Title Pages for my 'Making of' Document (so far)

Character Design - Title Page

Environment - Title Page

Influence Map - Title Page

Original Thumbnails - Title Page

Shapes - Title Page

Storyboard - Title Page

Saturday, 27 April 2019

The Call - Demo Reel (Draft 1)

I have completed my demo reel for my Animation. This includes: design, modelling, rigging and animation. Any advice on if/how it can be improved is very welcomed!

Rendered Image of The Mountain King


Wednesday, 24 April 2019

Intro Scene - Revisited

Rendered still

I have come back and re-animated this scene. Since adding a lattice deformer to the shape he's sitting on, it forms a bend rather than it moving on just a pivot. See render below:

                                               
   

Sunday, 21 April 2019

Selected objects and shapes to be used in my Demo Reel

I want to use objects and shapes that display interesting movement and unique personality. Here are renders of these assets:

Coat hook, chandelier and drawer - rendered image 

Shapes - rendered image

Wednesday, 17 April 2019

Demo Reel - Preparation and Playblast

Having spoken with Alan, I understand more clearly as to how I should showcase my Demo Reel.

At the beginning it will show all the sides to my model at once, all fully textured. As the characters move on the screen, a linear wipe will form across half the reel showing some of the wire frame to my models. The next part will show an exert from my animation, demonstrating the characters movement.

After this, certain objects/shapes in my animation will be displayed in the same way as my character. Starting with movement, then an exert and then maybe even another set of objects/shapes. Depending on how it all flows and looks.

When I lay it out like this, it helps me visualize it better:

Demo Reel Plan


 
                
           
             

Monday, 15 April 2019

Shot 20 - How do you render when you using lattice deformers?

I have re - done setting up this scene so that the shapes can bend and swing properly. I have added lattice deformers to a few shapes but I don't know how to render them without them looking jagged?

Lattice Deformers

Rendered Image



Preparing for Character Demo Reel

Here is one normal render of my characters, the other images are wire frame on shaded textures. I'm struggling to find a color that stands out enough on the screen for the wire frame.

Normal render

Wire frame on shaded - RED

Wire frame on shaded - BLUE

Wire frame on shaded - YELLOW

Saturday, 13 April 2019

Shot 17 - Progress So far

I changed this scene slightly so that the shapes could bend and bat the mountain king to each other. I'm not sure if the movement looks right yet? I wanted him to bounce from one to the other.

Screenshot from scene

 
Flying from shape to shape - Playblast 01 from Jennifer Ball on Vimeo.

Redesigning the Ending Credits

I wanted to change the colors of the ending credits because the range of colours specifically in the clouds didn't match the rest of my animation.

I want the ending credits to be clear and simple but reflect a bit of the animation's personality. Here are some stills take from the credits in chronological order:

Ending - Image 01

Ending - Image 02

Ending - Image 03

Ending - Image 04

Ending - Image 05

Ending - Image 06

Friday, 12 April 2019

Rendered image of all sides - Preparing for Demo Reel

I have rendered all the sides to my Mountain King model. They will be displayed like this within my demo reel. I need to work out how big I want to scale of the sides of my model,so I can add some text with brief explanations. As well as rendered Images, I want to show the wire frames to my models and show a small clip of each side animated too.

I am planning on adding a few key props/shapes to my demo reel, displaying how they move and work. Then showing an exert from my animation: 'The Call'. I want to be able to show my work in a carefully, clear and organised way.

I think in my case it is important to show in this demo reel the different software's I used. This is so the audience are informed that my 2D character was actually made in a 3D space such as Maya and not just After effects!

All sides rendered together - rendered image

Side view - rendered image

Front view - rendered image

Back view - rendered image




Monday, 8 April 2019

Nuke Lesson 04 - Visual Presentation

I did struggle in this lesson to keep up with the instructions but I eventually caught up an understood where to place the nodes to create the effect I wanted.

Using the transform and invert nodes we were able to slide the doors open, showing the matte painting behind. We adjusted the colour saturation in the alpha channels so that the doors layer matched the matte painting behind. 

The next stage is to add the 'green screen' video behind the opening doors. Once this is done, it will look like the man is stepping through the sliding doors.


Friday, 5 April 2019

How I work out the exact frames to the music

Just thought it would be good to show the process and methods that I use so that my movements are in time with the music:

Wednesday, 3 April 2019

Re - thinking the ending credits

I have gone back to the ending credits and have changed my mind.  My animation is based on the story of Peer Gynt, which is set in the Norwegian Mountains. I looked back at my old concept art of the mountains, trees and clouds and feel it would be a shame to not use it. So I have made it part of the ending credits. I still need to add who the music was by and who made the animation!

Original Concept Art

           

Parachute Scene - More Progress

I've added some eye movement to each King and other extra movements too, such as arm/leg swings and head turns. Here is my Playblast:

                  

Tuesday, 2 April 2019

Parachute Scene - Progress

I have almost finished animating the parachute scene. I still want to add eye movement to each king and perhaps different mouth expressions too.

Rendered Image 
 
            

Monday, 1 April 2019

New Parachute Idea - Rendered Image

Rendered Image from Maya 
My Original Idea was to have just one mountain king fling down at the end, however I think it would be more fun to have 8 of them! All doing individual movements.

Playblasts of Shots 6, 7 and 8 from Scene 3 (with audio)

I have animated playblasts for scene 3. I have come across a problem though, in shot 7 his mouth keeps moving away from his body? Not sure how to resolve this?

Since talking with Alan a while back, he gave me advice on how to improve my scenes. For example in shot 6, rather than have him falling onto the 'pebble shapes', the camera zooms to the left to find him.

In shot 8 Alan suggested that I wouldn't the shapes to form a smiley face. So Instead, I've have made the shapes flip the mountain king vertically. This makes the king fall into the next shot with the sea of shapes. Any more advice on how to improve these shots is always appreciated.

Scene 3 - Playblasts from Jennifer Ball on Vimeo.